Recently in Full Thrust Category

Ground Zero Games has made PDFs of Full Thurst 2nd Edition and all its supplements (More Thrust, Fleet Books 1 & 2) available on their website, www.gzg.com. Just click on the download link and you can try out some of the fastest playing starship combat rules ever written.

If this is so cool, you may ask, why are they giving it away? Full Thrust 3 is in the works, and while a few copies of Full Thrust and Fleet Book 1 are still available, it's not going to be worth it to GZG to reprint the books with a new edition around the corner. There is also the slight chance that people who want to buy starship combat rules might, just might, want to buy starship miniatures, of which they have bunches and bunches.

So check them out (along with Dirtside II, an excellent set of micro-armor rules also available for download) and give them a whirl.

Full Thrust Demo Record Sheet

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My handy-dandy Full Thrust Demo Record Sheet can be found here. The sheet isn't designed to show you how to play Full Thrust on its own. It's to provide a player with all the info they'll need during a simple cinematic movement game without having to consult the rules.

For those of you who have no idea what I'm talking about, Full Thrust is an excellent set of minatures rules for starship combat published by Ground Zero Games. There is extensive web support by fans and even a play by e-mail version of the game called FTJava.

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